We recently had a meeting with one of the students from the VR course, Ana. We were supposed to meet with another collaborator, but unfortunately they couldn’t make it to this session.
In this meeting we (the sound artists) brought our ideas to Ana to see what she thought of them and to think about how we could get the project moving. We’ve decided to move ahead with the satirical walkthrough of LCC that I explained in the previous blog post, and in this meeting we divided responsibilities and looked at possible points of reference for inspiration. I put myself forward for making soundtrack music and reoccurring motifs for the experience. These were the other collaborator’s roles:


I’ve chosen to mainly focus on the music, as I come from a popular music production background – when dividing roles we all decided we should play to our strengths. We did mention having small teams to do everything on each individual floor i.e. group 1 does all the sounds for level 1, group 2 does all the sounds for level 2 etc, but we thought that this would lead to a disjointed experience for the viewer – The whole experience should be cohesive.
Below is a moodboard of aesthetic routes the VR designers might want go down:

There is a lot of surrealist imagery in here – this is different to how I thought we might want it to look, however I’m sure we can still explore the same concepts with these aesthetics.
Ana also came up with a preliminary timeline for when we will want to get certain tasks done, which we will try to stick to as much as possible, although from experience in the past I know that this can be difficult with group work:
