Foley Recording

For the foley recording, we decided to all go into the foley studio at LCC to record the tracks together, instead of just 1 or 2 of us being lumbered with the task. We were given a list by Ana of all the sounds she required for the game, so on paper it was a very straightforward process. However, we hit a problem when half the time we had booked out in the studio was spent trying to figure out why none of the signal from the foley room was making its way to the composition studio, where our DAW was set up for recording. After one and a half hours, we decided it was best for us to just hire out other equipment as we couldn’t get anything to work and we didn’t want to waste all of our time. Theo from our group hired out a Zoom H5 interface and also a MixPre6 kit. We couldn’t get the MixPre6 to work so we just plugged a stereo shotgun microphone into the H5 so we could quickly get our recordings done.

Zoom H5 Recorder
Sanken CMS-50, the stereo shotgun mic that we used for recording the foley

We managed to record a few sounds, such as footsteps, fire, water, speech, fish sounds and more, and overall I’d say this foley recording session was a success, even though we did run into difficulty at the start. Once we managed to get our setup running, we could get through the sounds on our list very efficiently, and it was useful having a pre-made list of sounds to go through, as it meant we weren’t stuck for ideas halfway through and we knew exactly what we had to do.

The plan now is for another member of the group to mix the sounds we recorded and send them to Ana to put into the game.

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