Even though our hand-in date was June 2nd, and the final crits for the VR experience were on 22nd May, Ana wanted all of our sound assets and music sent to her by the 16th of May. I felt that this was fair, as this ensured she would have enough time to properly insert all of the sounds into the game in time for the crit, which in turn meant that there would hopefully only be small tasks to work on before the hand-in. This would’ve also been useful for her as we have not heard from the other VR student for the entirety of the process.
In the end, the process ended up being more collaborative between the sound artists than we originally had planned. We all had individual roles originally, however they tended to merge over time as different group members put in different amounts of work. This was helpful when it came to aspects such as foley, as the collaborative process in this instance was good for getting different ideas on how to make different sounds. When it comes to background music and recurring motifs, which had originally all been my responsibility, other group members also put music forward so as to not put all the burden on me for this responsibility, which was useful as there is a lot of music needed for the kind of experience we have made.
Just after our deadline for handing in sounds to Ana, she sent us some of the scenes she’d been working on for the experience. This was interesting, as I hadn’t seen too much of what she’d been working on since the first crit:


My music was mainly used in the Design School level of the experience (the experience is split into three levels once you make it into the lift – Screen School, Design School and Media School). There was a lot more music making involved in the creation of the project than I would’ve initially anticipated, so I’m thankful other members stepped up to help.
The design of the experience certainly leans into a more surreal aesthetic than I had originally imagined, but I think it’s overwhelming in a good way. It gets across the stressful aspects of the student experience and pokes fun at the university.