For my first foray into the world of audio papers and content, I will be writing about an episode of the ‘Art + Music + Technology’ podcast, hosted by the late Darwin Grosse, and reviewing it in terms of the ‘Manifesto for Audio Papers’ as written by Sanne Krogh Groth and Kristine Samson for Seismograf.

The episode I chose to listen to was an interview with Greg LoPiccolo, a games developer who was previously involved in the production of the Guitar Hero and Rock Band video game series. LoPiccolo’s new project is a platform called ToneStone, which expands on the concept he was trying to develop with his previous efforts – that is, “to use technology to make music accessible to a mass audience”. He says that whilst his previous projects were more “like karaoke”, ToneStone allows the user to be more creative in the way that it lets them create their own music out of loops, encouraging creativity similar to that seen in games of other genres, such as Roblox or Minecraft. LoPiccolo sees ToneStone as a games design approach to learning music; in a video game, the player won’t know how to play the game at all first. They will start off with easy challenges and as they learn, the game becomes more complex. The same is true with ToneStone – more possibilities are added as the user progresses. I think this quite a good approach of helping people to begin to produce and write their own work. I never had anything like this when I was beginning to make music, and softwares such as GarageBand or Logic Pro were a little daunting to me as a 10 year old. The primary audience of this product is children and teenagers, and it’s commendable that LoPiccolo is attempting to demystify music making to a younger audience.
Being quite a typical podcast format, it can be somewhat difficult to relate it to the manifesto for audio papers. However, it does adhere to a few of the principles mentioned – for instance, it certainly follows statement 5 (“The audio paper is multifocal, it assembles diverse and often heterogeneous voices”). It is narrated from two perspectives, the interviewer and the interviewee, unlike the singular narrative of a traditional written paper. It also “evokes affects and sensations” as written in statement 4 of the manifesto. Whilst only consisting of the sound of two people having a conversation, the listener can pick up a lot from listening as opposed to reading a transcript. You get the small pauses, the tone of the voices, even the breaths – it’s a more unique, human experience than reading. Other than that, I feel as though I am straining to find more statements to compare the podcast to. One could say it’s slightly idiosyncratic in the way that you’re listening to this discussion as a non-rehearsed conversation as opposed to a carefully thought out and pre-planned written paper, however I feel this is a bit of a stretch (maybe I’m wrong, I do find the language used in the manifesto slightly impenetrable at times).
Whilst I feel it’s difficult to compare this podcast to the manifesto for audio papers, it’s a good starting point to begin to analyse audio content that dissects the world of sound art. I’ve learnt how to critically listen to a spoken audio production, which I hadn’t done before, and I think this will help me when making my audio paper.
Bibliograhy
- “Podcast 379: Greg LoPiccolo” (2022) Art + Music + Technology. Available at: https://artmusictech.libsyn.com/podcast-379-greg-lopiccolo (Accessed: 2022).
- Groth, S.K. and Samson, K. (2016) Audio papers – A Manifesto, SEISMOGRAF.ORG. Available at: https://seismograf.org/fokus/fluid-sounds/audio_paper_manifesto (Accessed: December 6, 2022).